rutile-game/src/wrappers/sdl/events.cppm

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module;
#include <SDL3/SDL.h>
export module wrappers.sdl.events;
export namespace sdl
{
// Simple alias for SDL_Event union
using Event = SDL_Event;
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// Alias for EventType enum
using EventType_t = SDL_EventType;
/**
* Wrapper for the SDL_EventType enum.
*
* We're using a namespace here to emulate an enum-like interface, without having to copy the entire enum.
* More constants can be added on demand.
*/
namespace EventType
{
constexpr EventType_t Quit = SDL_EVENT_QUIT;
constexpr EventType_t KeyDown = SDL_EVENT_KEY_DOWN;
constexpr EventType_t KeyUp = SDL_EVENT_KEY_UP;
constexpr EventType_t MouseMotion = SDL_EVENT_MOUSE_MOTION;
constexpr EventType_t MouseButtonUp = SDL_EVENT_MOUSE_BUTTON_UP;
constexpr EventType_t MouseButtonDown = SDL_EVENT_MOUSE_BUTTON_DOWN;
}
}