2025-11-17 21:17:45 +01:00
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module;
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#include <cassert>
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2025-11-23 21:50:57 +01:00
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#include <memory>
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2025-11-17 21:17:45 +01:00
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#include <SDL3/SDL.h>
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export module core.engine;
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import config;
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import core.renderer;
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2025-11-23 21:50:57 +01:00
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import wrappers.sdl;
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2025-11-17 21:17:45 +01:00
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export namespace core
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{
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2025-11-23 21:50:57 +01:00
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using Window = sdl::Window;
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2025-11-17 21:17:45 +01:00
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class Engine
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{
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// Whether this class is currently instantiated (to prevent multiple instances)
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static bool instantiated_;
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// If this is set to false, the application will exit
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bool keep_running_ = true;
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Window window_;
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Renderer renderer_;
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2025-11-23 21:50:57 +01:00
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// Private constructor
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Engine(Window&& window, Renderer&& renderer)
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: window_{std::move(window)},
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renderer_{std::move(renderer)}
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{
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instantiated_ = true;
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}
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2025-11-17 21:17:45 +01:00
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public:
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2025-11-23 21:50:57 +01:00
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Engine() = delete;
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2025-11-17 21:17:45 +01:00
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2025-11-21 01:09:05 +01:00
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// No copy or move operations
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2025-11-17 21:17:45 +01:00
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Engine(const Engine&) = delete;
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Engine& operator=(const Engine&) = delete;
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2025-11-21 01:09:05 +01:00
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Engine(Engine&&) = delete;
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Engine& operator=(Engine&&) = delete;
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2025-11-17 21:17:45 +01:00
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~Engine()
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{
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instantiated_ = false;
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}
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2025-11-23 21:50:57 +01:00
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static std::unique_ptr<Engine> create()
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{
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// Prevent the class from being instantiated multiple times
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assert(!instantiated_);
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auto [sdl_window, sdl_renderer] = sdl::CreateWindowAndRenderer(
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config::get_window_title(),
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config::window_width,
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config::window_height,
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0
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);
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return std::unique_ptr<Engine>(
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new Engine{
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std::move(sdl_window),
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Renderer{std::move(sdl_renderer)}
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}
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);
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}
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2025-11-17 21:17:45 +01:00
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bool keep_running() const
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{
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return keep_running_;
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}
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Window& get_window()
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{
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return window_;
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}
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Renderer& get_renderer()
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{
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return renderer_;
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}
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// Handles an SDL event. Returns true if the event has been handled.
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bool handle_event(const sdl::Event* event)
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{
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if (event->type == SDL_EVENT_QUIT) {
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// Exit the application
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keep_running_ = false;
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return true;
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}
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return false;
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}
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void update()
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{
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}
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void shutdown()
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{
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}
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};
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bool Engine::instantiated_ = false;
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}
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