Use unique_ptr to manage SDL pointers
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parent
5c3e0e3a86
commit
4277f4c818
8 changed files with 128 additions and 129 deletions
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@ -31,13 +31,11 @@ export namespace core
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instantiated_ = true;
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}
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// No copy operations
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// No copy or move operations
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Engine(const Engine&) = delete;
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Engine& operator=(const Engine&) = delete;
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// Default move operations
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Engine(Engine&&) = default;
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Engine& operator=(Engine&&) = default;
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Engine(Engine&&) = delete;
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Engine& operator=(Engine&&) = delete;
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~Engine()
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{
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@ -1,15 +1,20 @@
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module;
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#include <memory>
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#include <SDL3/SDL.h>
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export module core.renderer;
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import utils.memory;
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export namespace core
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{
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class Renderer
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{
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// TODO: Use unique_ptr with custom deleters
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SDL_Renderer* sdl_renderer_ = nullptr;
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std::unique_ptr<
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SDL_Renderer,
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utils::FuncDeleter<SDL_DestroyRenderer>
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> sdl_renderer_ = nullptr;
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public:
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Renderer() = default;
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@ -18,47 +23,21 @@ export namespace core
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: sdl_renderer_(sdl_renderer)
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{}
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// No copy operations
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Renderer(const Renderer&) = delete;
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Renderer& operator=(const Renderer&) = delete;
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// Move constructor
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Renderer(Renderer&& other) noexcept
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: sdl_renderer_(other.sdl_renderer_)
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{
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other.sdl_renderer_ = nullptr;
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}
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// Move assignment
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Renderer& operator=(Renderer&& other) noexcept
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{
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sdl_renderer_ = other.sdl_renderer_;
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other.sdl_renderer_ = nullptr;
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return *this;
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}
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~Renderer()
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{
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if (sdl_renderer_ != nullptr) {
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SDL_DestroyRenderer(sdl_renderer_);
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}
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}
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// TODO: Remove this when not needed anymore
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SDL_Renderer* get_sdl_renderer() const
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constexpr SDL_Renderer* get_sdl_renderer() const
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{
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return sdl_renderer_;
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return sdl_renderer_.get();
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}
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// TODO: Rename clear/present to start_render/finish_render or similar?
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void clear() const
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{
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SDL_RenderClear(sdl_renderer_);
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SDL_RenderClear(sdl_renderer_.get());
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}
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void present() const
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{
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SDL_RenderPresent(sdl_renderer_);
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SDL_RenderPresent(sdl_renderer_.get());
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}
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// TODO: Replace SDL_Texture pointer with Texture class
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@ -66,7 +45,7 @@ export namespace core
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// to just type-alias it?)
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void render_texture(SDL_Texture* texture, const SDL_FRect* src_rect, const SDL_FRect* dest_rect) const
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{
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SDL_RenderTexture(sdl_renderer_, texture, src_rect, dest_rect);
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SDL_RenderTexture(sdl_renderer_.get(), texture, src_rect, dest_rect);
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}
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};
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}
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@ -1,5 +1,6 @@
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module;
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#include <memory>
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#include <string>
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#include <SDL3/SDL.h>
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@ -7,13 +8,16 @@ export module core.window;
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import core.exceptions;
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import core.renderer;
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import utils.memory;
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export namespace core
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{
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class Window
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{
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// TODO: Use unique_ptr with custom deleters
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SDL_Window* sdl_window_ = nullptr;
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std::unique_ptr<
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SDL_Window,
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utils::FuncDeleter<SDL_DestroyWindow>
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> sdl_window_ = nullptr;
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public:
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Window() = default;
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@ -22,32 +26,6 @@ export namespace core
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: sdl_window_(sdl_window)
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{}
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// No copy operations
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Window(const Window&) = delete;
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Window& operator=(const Window&) = delete;
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// Move constructor
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Window(Window&& other) noexcept
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: sdl_window_(other.sdl_window_)
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{
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other.sdl_window_ = nullptr;
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}
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// Move assignment
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Window& operator=(Window&& other) noexcept
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{
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sdl_window_ = other.sdl_window_;
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other.sdl_window_ = nullptr;
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return *this;
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}
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~Window()
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{
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if (sdl_window_ != nullptr) {
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SDL_DestroyWindow(sdl_window_);
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}
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}
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static std::pair<Window, Renderer> create_window_and_renderer(
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const std::string& title,
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const int width,
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