Refactoring: Rename SDL wrapper funcs to snake_case
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7f37be386d
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5 changed files with 17 additions and 17 deletions
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@ -25,16 +25,16 @@ export namespace rutile
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{
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try {
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// Set SDL application metadata
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sdl::SetAppMetadataProperty(SDL_PROP_APP_METADATA_NAME_STRING, config::app_name);
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sdl::SetAppMetadataProperty(SDL_PROP_APP_METADATA_VERSION_STRING, config::app_version);
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sdl::SetAppMetadataProperty(SDL_PROP_APP_METADATA_IDENTIFIER_STRING, config::app_identifier);
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sdl::SetAppMetadataProperty(SDL_PROP_APP_METADATA_CREATOR_STRING, config::app_creator);
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sdl::SetAppMetadataProperty(SDL_PROP_APP_METADATA_COPYRIGHT_STRING, config::app_copyright);
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sdl::SetAppMetadataProperty(SDL_PROP_APP_METADATA_URL_STRING, config::app_url);
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sdl::SetAppMetadataProperty(SDL_PROP_APP_METADATA_TYPE_STRING, "game");
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sdl::set_app_metadata_property(SDL_PROP_APP_METADATA_NAME_STRING, config::app_name);
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sdl::set_app_metadata_property(SDL_PROP_APP_METADATA_VERSION_STRING, config::app_version);
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sdl::set_app_metadata_property(SDL_PROP_APP_METADATA_IDENTIFIER_STRING, config::app_identifier);
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sdl::set_app_metadata_property(SDL_PROP_APP_METADATA_CREATOR_STRING, config::app_creator);
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sdl::set_app_metadata_property(SDL_PROP_APP_METADATA_COPYRIGHT_STRING, config::app_copyright);
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sdl::set_app_metadata_property(SDL_PROP_APP_METADATA_URL_STRING, config::app_url);
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sdl::set_app_metadata_property(SDL_PROP_APP_METADATA_TYPE_STRING, "game");
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// Initialize SDL subsystems
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sdl::Init(sdl::InitFlags::Video | sdl::InitFlags::Events);
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sdl::initialize_sdl(sdl::InitFlags::Video | sdl::InitFlags::Events);
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// Create engine (includes window and renderer) and game state
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engine_ = Engine::create();
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@ -52,7 +52,7 @@ export namespace rutile
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// Prevent the class from being instantiated multiple times
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assert(!instantiated_);
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auto [sdl_window, sdl_renderer] = sdl::CreateWindowAndRenderer(
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auto [sdl_window, sdl_renderer] = sdl::create_window_and_renderer(
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config::get_window_title(),
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config::window_width,
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config::window_height,
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@ -2,7 +2,7 @@ module;
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#include <format>
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#include <stdexcept>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_error.h>
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export module wrappers.sdl.error;
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@ -1,7 +1,7 @@
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module;
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#include <type_traits>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_init.h>
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export module wrappers.sdl.init;
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@ -31,7 +31,7 @@ export namespace sdl
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}
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/**
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* Wrapper around the SDL_AppResult enum.
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* Wrapper for the SDL_AppResult enum.
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*/
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enum class AppResult : std::underlying_type_t<SDL_AppResult>
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{
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@ -41,9 +41,9 @@ export namespace sdl
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};
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/**
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* Wrapper around SDL_Init().
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* Wrapper for SDL_Init().
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*/
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constexpr void Init(const InitFlags_t flags)
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constexpr void initialize_sdl(const InitFlags_t flags)
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{
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if (!SDL_Init(flags)) {
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throw SDLException("SDL_Init");
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@ -51,9 +51,9 @@ export namespace sdl
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}
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/**
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* Wrapper around SDL_SetAppMetadataProperty().
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* Wrapper for SDL_SetAppMetadataProperty().
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*/
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constexpr void SetAppMetadataProperty(const char* property_name, const char* value)
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constexpr void set_app_metadata_property(const char* property_name, const char* value)
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{
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if (!SDL_SetAppMetadataProperty(property_name, value)) {
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throw SDLException("SDL_SetAppMetadataProperty");
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@ -173,7 +173,7 @@ export namespace sdl
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* Returns a pair of a Window and a Renderer object.
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* Throws an SDLException on failure.
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*/
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std::pair<Window, Renderer> CreateWindowAndRenderer(
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std::pair<Window, Renderer> create_window_and_renderer(
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const std::string& title,
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const int width,
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const int height,
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