Implement UIs using RmlUi
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27 changed files with 1457 additions and 42 deletions
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@ -1,6 +1,6 @@
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module;
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_events.h>
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export module wrappers.sdl.events;
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@ -10,7 +10,7 @@ export namespace sdl
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using Event = SDL_Event;
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// Alias for EventType enum
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using EventType_t = SDL_EventType;
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using EventType = SDL_EventType;
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/**
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* Wrapper for the SDL_EventType enum.
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@ -18,13 +18,30 @@ export namespace sdl
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* We're using a namespace here to emulate an enum-like interface, without having to copy the entire enum.
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* More constants can be added on demand.
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*/
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namespace EventType
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namespace EventTypes
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{
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constexpr EventType_t Quit = SDL_EVENT_QUIT;
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constexpr EventType_t KeyDown = SDL_EVENT_KEY_DOWN;
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constexpr EventType_t KeyUp = SDL_EVENT_KEY_UP;
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constexpr EventType_t MouseMotion = SDL_EVENT_MOUSE_MOTION;
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constexpr EventType_t MouseButtonUp = SDL_EVENT_MOUSE_BUTTON_UP;
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constexpr EventType_t MouseButtonDown = SDL_EVENT_MOUSE_BUTTON_DOWN;
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// Application events
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constexpr EventType Quit = SDL_EVENT_QUIT;
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// Window events
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constexpr EventType WindowMouseLeave = SDL_EVENT_WINDOW_MOUSE_LEAVE;
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constexpr EventType WindowDisplayScaleChanged = SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED;
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constexpr EventType WindowPixelSizeChanged = SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED;
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// Keyboard events
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constexpr EventType KeyDown = SDL_EVENT_KEY_DOWN;
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constexpr EventType KeyUp = SDL_EVENT_KEY_UP;
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constexpr EventType TextInput = SDL_EVENT_TEXT_INPUT;
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// Mouse events
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constexpr EventType MouseMotion = SDL_EVENT_MOUSE_MOTION;
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constexpr EventType MouseButtonDown = SDL_EVENT_MOUSE_BUTTON_DOWN;
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constexpr EventType MouseButtonUp = SDL_EVENT_MOUSE_BUTTON_UP;
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constexpr EventType MouseWheel = SDL_EVENT_MOUSE_WHEEL;
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// Touch events
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constexpr EventType FingerDown = SDL_EVENT_FINGER_DOWN;
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constexpr EventType FingerUp = SDL_EVENT_FINGER_UP;
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constexpr EventType FingerMotion = SDL_EVENT_FINGER_MOTION;
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}
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}
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