Implement ResourceManager and TextureLoader
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e37eb0b03f
commit
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8 changed files with 290 additions and 93 deletions
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@ -7,13 +7,11 @@ module;
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export module core.engine;
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import config;
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import core.renderer;
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import core.render_server;
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import wrappers.sdl;
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export namespace core
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{
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using Window = sdl::Window;
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class Engine
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{
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// Whether this class is currently instantiated (to prevent multiple instances)
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@ -22,13 +20,13 @@ export namespace core
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// If this is set to false, the application will exit
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bool keep_running_ = true;
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Window window_;
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Renderer renderer_;
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sdl::Window window_;
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RenderServer render_server_;
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// Private constructor
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Engine(Window&& window, Renderer&& renderer)
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Engine(sdl::Window&& window, sdl::Renderer&& renderer)
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: window_{std::move(window)},
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renderer_{std::move(renderer)}
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render_server_{std::move(renderer)}
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{
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instantiated_ = true;
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}
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@ -62,7 +60,7 @@ export namespace core
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return std::unique_ptr<Engine>{
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new Engine{
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std::move(sdl_window),
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Renderer{std::move(sdl_renderer)}
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std::move(sdl_renderer)
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}
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};
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}
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@ -72,14 +70,14 @@ export namespace core
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return keep_running_;
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}
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Window& get_window()
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sdl::Window& get_window()
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{
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return window_;
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}
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Renderer& get_renderer()
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RenderServer& get_render_server()
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{
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return renderer_;
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return render_server_;
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}
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// Handles an SDL event. Returns true if the event has been handled.
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