Implement ResourceManager and TextureLoader

This commit is contained in:
Lexi / Zoe 2025-11-26 01:57:08 +01:00
parent e37eb0b03f
commit b8bd56392c
Signed by: binaryDiv
GPG key ID: F8D4956E224DA232
8 changed files with 290 additions and 93 deletions

View file

@ -7,13 +7,11 @@ module;
export module core.engine;
import config;
import core.renderer;
import core.render_server;
import wrappers.sdl;
export namespace core
{
using Window = sdl::Window;
class Engine
{
// Whether this class is currently instantiated (to prevent multiple instances)
@ -22,13 +20,13 @@ export namespace core
// If this is set to false, the application will exit
bool keep_running_ = true;
Window window_;
Renderer renderer_;
sdl::Window window_;
RenderServer render_server_;
// Private constructor
Engine(Window&& window, Renderer&& renderer)
Engine(sdl::Window&& window, sdl::Renderer&& renderer)
: window_{std::move(window)},
renderer_{std::move(renderer)}
render_server_{std::move(renderer)}
{
instantiated_ = true;
}
@ -62,7 +60,7 @@ export namespace core
return std::unique_ptr<Engine>{
new Engine{
std::move(sdl_window),
Renderer{std::move(sdl_renderer)}
std::move(sdl_renderer)
}
};
}
@ -72,14 +70,14 @@ export namespace core
return keep_running_;
}
Window& get_window()
sdl::Window& get_window()
{
return window_;
}
Renderer& get_renderer()
RenderServer& get_render_server()
{
return renderer_;
return render_server_;
}
// Handles an SDL event. Returns true if the event has been handled.