Implement Sprite class
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7 changed files with 132 additions and 56 deletions
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@ -2,14 +2,15 @@ module;
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#include <cassert>
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#include <memory>
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#include <optional>
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#include <vector>
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#include <SDL3/SDL.h>
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export module game.game;
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import core.drawing.sprite;
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import core.engine;
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import core.render_server;
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import game.sprite;
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import wrappers.sdl;
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import wrappers.sdl_image;
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@ -24,15 +25,20 @@ export namespace game
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core::Engine& engine_;
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// Sprites for testing
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Sprite player_sprite_;
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std::vector<Sprite> sprites_;
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core::Sprite player_sprite_;
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std::vector<core::Sprite> sprites_;
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// Private constructor
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explicit Game(core::Engine& engine)
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: engine_(engine),
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player_sprite_{
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engine_.get_render_server().load_texture("assets/neocat.png"),
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sdl::FRect{0, 0, 100, 100}
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core::Sprite::create_with_texture(
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engine_.get_render_server(),
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"assets/sprites/neocat_64.png",
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std::nullopt,
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sdl::FPoint{0, 0},
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sdl::FPoint{-32, -32}
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)
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}
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{}
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@ -63,21 +69,19 @@ export namespace game
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bool handle_event(const sdl::Event* event)
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{
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if (event->type == sdl::EventType::MouseMotion) {
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player_sprite_.move(
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event->motion.x - 50,
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event->motion.y - 50
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);
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player_sprite_.set_position({event->motion.x, event->motion.y});
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return true;
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}
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if (event->type == sdl::EventType::MouseButtonUp) {
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sprites_.emplace_back(
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engine_.get_render_server().load_texture("assets/neofox.png"),
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sdl::FRect{
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event->motion.x - 50,
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event->motion.y - 50,
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100, 100
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}
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sprites_.push_back(
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core::Sprite::create_with_texture(
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engine_.get_render_server(),
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"assets/sprites/neofox_64.png",
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std::nullopt,
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sdl::FPoint{event->motion.x, event->motion.y},
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sdl::FPoint{-32, -32}
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)
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);
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return true;
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}
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@ -94,7 +98,7 @@ export namespace game
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const auto& render_server = engine_.get_render_server();
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render_server.start_frame();
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for (const Sprite& sprite : sprites_) {
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for (const core::Sprite& sprite : sprites_) {
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sprite.draw(render_server);
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}
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player_sprite_.draw(render_server);
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