Implement Sprite class

This commit is contained in:
Lexi / Zoe 2025-11-30 00:37:44 +01:00
parent d4c91450d9
commit bb9d108102
Signed by: binaryDiv
GPG key ID: F8D4956E224DA232
7 changed files with 132 additions and 56 deletions

View file

@ -2,14 +2,15 @@ module;
#include <cassert>
#include <memory>
#include <optional>
#include <vector>
#include <SDL3/SDL.h>
export module game.game;
import core.drawing.sprite;
import core.engine;
import core.render_server;
import game.sprite;
import wrappers.sdl;
import wrappers.sdl_image;
@ -24,15 +25,20 @@ export namespace game
core::Engine& engine_;
// Sprites for testing
Sprite player_sprite_;
std::vector<Sprite> sprites_;
core::Sprite player_sprite_;
std::vector<core::Sprite> sprites_;
// Private constructor
explicit Game(core::Engine& engine)
: engine_(engine),
player_sprite_{
engine_.get_render_server().load_texture("assets/neocat.png"),
sdl::FRect{0, 0, 100, 100}
core::Sprite::create_with_texture(
engine_.get_render_server(),
"assets/sprites/neocat_64.png",
std::nullopt,
sdl::FPoint{0, 0},
sdl::FPoint{-32, -32}
)
}
{}
@ -63,21 +69,19 @@ export namespace game
bool handle_event(const sdl::Event* event)
{
if (event->type == sdl::EventType::MouseMotion) {
player_sprite_.move(
event->motion.x - 50,
event->motion.y - 50
);
player_sprite_.set_position({event->motion.x, event->motion.y});
return true;
}
if (event->type == sdl::EventType::MouseButtonUp) {
sprites_.emplace_back(
engine_.get_render_server().load_texture("assets/neofox.png"),
sdl::FRect{
event->motion.x - 50,
event->motion.y - 50,
100, 100
}
sprites_.push_back(
core::Sprite::create_with_texture(
engine_.get_render_server(),
"assets/sprites/neofox_64.png",
std::nullopt,
sdl::FPoint{event->motion.x, event->motion.y},
sdl::FPoint{-32, -32}
)
);
return true;
}
@ -94,7 +98,7 @@ export namespace game
const auto& render_server = engine_.get_render_server();
render_server.start_frame();
for (const Sprite& sprite : sprites_) {
for (const core::Sprite& sprite : sprites_) {
sprite.draw(render_server);
}
player_sprite_.draw(render_server);