Wrap SDL event type enum (partially)
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3 changed files with 22 additions and 3 deletions
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@ -62,7 +62,7 @@ export namespace game
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// Handles an SDL event. Returns true if the event has been handled.
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bool handle_event(const sdl::Event* event)
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{
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if (event->type == SDL_EVENT_MOUSE_MOTION) {
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if (event->type == sdl::EventType::MouseMotion) {
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player_sprite_.move(
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event->motion.x - 50,
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event->motion.y - 50
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@ -70,7 +70,7 @@ export namespace game
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return true;
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}
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if (event->type == SDL_EVENT_MOUSE_BUTTON_UP) {
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if (event->type == sdl::EventType::MouseButtonUp) {
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sprites_.emplace_back(
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engine_.get_render_server().load_texture("assets/neofox.png"),
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sdl::FRect{
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