Wrap SDL event type enum (partially)

This commit is contained in:
Lexi / Zoe 2025-11-26 02:07:27 +01:00
parent b8bd56392c
commit d4c91450d9
Signed by: binaryDiv
GPG key ID: F8D4956E224DA232
3 changed files with 22 additions and 3 deletions

View file

@ -62,7 +62,7 @@ export namespace game
// Handles an SDL event. Returns true if the event has been handled.
bool handle_event(const sdl::Event* event)
{
if (event->type == SDL_EVENT_MOUSE_MOTION) {
if (event->type == sdl::EventType::MouseMotion) {
player_sprite_.move(
event->motion.x - 50,
event->motion.y - 50
@ -70,7 +70,7 @@ export namespace game
return true;
}
if (event->type == SDL_EVENT_MOUSE_BUTTON_UP) {
if (event->type == sdl::EventType::MouseButtonUp) {
sprites_.emplace_back(
engine_.get_render_server().load_texture("assets/neofox.png"),
sdl::FRect{