module; #include #include #include export module wrappers.sdl_image; import utils.memory; import wrappers.sdl.error; import wrappers.sdl.render; export namespace sdl_image { /** * Wrapper around IMG_LoadTexture(). */ sdl::Texture LoadTexture(const sdl::Renderer& renderer, const std::string& filename) { SDL_Texture* sdl_texture = IMG_LoadTexture(renderer.get_raw(), filename.c_str()); if (sdl_texture == nullptr) { throw sdl::SDLException("IMG_LoadTexture"); } return sdl::Texture{sdl_texture}; } }