rutile-game/src/game/game.cppm

149 lines
4.4 KiB
C++

module;
#include <cassert>
#include <memory>
#include <optional>
#include <vector>
export module game.game;
import core.drawing.sprite;
import core.drawing.tile_map;
import core.drawing.tile_set;
import core.engine;
import core.render_server;
import wrappers.sdl;
import wrappers.sdl_image;
export namespace game
{
class Game
{
// Whether this class is currently instantiated (to prevent multiple instances)
static bool instantiated_;
// Reference to the engine
core::Engine& engine_;
// Sprites for testing
core::Sprite player_sprite_;
std::vector<core::Sprite> sprites_;
// Tile set and tile map (TODO: tile set should be moved to resource manager in engine)
core::TileSet tile_set_;
core::TileMap tile_map_;
// Private constructor
explicit Game(core::Engine& engine)
: engine_(engine),
player_sprite_{
core::Sprite::create_from_texture(
engine_.get_render_server(),
"assets/sprites/neocat_64.png",
std::nullopt,
sdl::FPoint{0, 0},
sdl::FPoint{-32, -32}
)
},
tile_set_{
core::TileSet::create_from_texture(
engine_.get_render_server(),
"assets/tilesets/terrain.png",
32,
{
// Tile 0: No tile
{0, 0},
// Tile 1: Actual first tile in the texture
{0, 0},
{1, 0},
{2, 0},
{3, 0},
}
)
},
tile_map_(0, 32, 16, 12, {50, 50})
{
// Initialize tile map with example data
for (auto x = 0; x < 10; x++) {
for (auto y = 0; y < 10; y++) {
const auto tile_index = 2 + (x + y) % 2;
tile_map_.set_tile(x, y, tile_index);
}
}
}
public:
Game() = delete;
// No copy or move operations because we have a reference to the engine
Game(const Game&) = delete;
Game& operator=(const Game&) = delete;
Game(Game&&) = delete;
Game& operator=(Game&&) = delete;
~Game()
{
instantiated_ = false;
}
static std::unique_ptr<Game> create(core::Engine& engine)
{
// Prevent the class from being instantiated multiple times
assert(!instantiated_);
return std::unique_ptr<Game>{
new Game(engine)
};
}
// Handles an SDL event. Returns true if the event has been handled.
bool handle_event(const sdl::Event* event)
{
if (event->type == sdl::EventType::MouseMotion) {
player_sprite_.set_position({event->motion.x, event->motion.y});
return true;
}
if (event->type == sdl::EventType::MouseButtonUp) {
sprites_.push_back(
core::Sprite::create_from_texture(
engine_.get_render_server(),
"assets/sprites/neofox_64.png",
std::nullopt,
sdl::FPoint{event->motion.x, event->motion.y},
sdl::FPoint{-32, -32}
)
);
return true;
}
return false;
}
void update()
{
}
void render() const
{
const auto& render_server = engine_.get_render_server();
render_server.start_frame();
// Render tilemap
tile_map_.draw(render_server, tile_set_);
// Render sprites
for (const core::Sprite& sprite : sprites_) {
sprite.draw(render_server);
}
player_sprite_.draw(render_server);
render_server.finish_frame();
}
void shutdown()
{
}
};
bool Game::instantiated_ = false;
}