Game project with custom engine in C++ and SDL, codenamed "Rutile" (after the mineral).
Problem with the previous approach: CLion wouldn't recognize the std module, unless it's included in the compdb (but then /usr/include/c++/.../bits is listed as part of the project -.-) |
||
|---|---|---|
| assets | ||
| src | ||
| tools | ||
| vendor | ||
| .gitignore | ||
| README.md | ||
| shuriken.yaml | ||
Rutile Game/Engine
Game project with custom engine in C++ and SDL, codenamed "Rutile" (after the mineral).
The name Rutile itself will likely refer to the game engine, while the game itself doesn't have a proper name yet.
Development
This project uses my custom C++ build script shuriken.
The build script itself can be found at tools/shuriken.py. See shuriken - Installation for how to install the requirements to run it.
Run tools/shuriken.py build to build the game, or tools/shuriken.py run to build and run it.