Game project with custom engine in C++ and SDL, codenamed "Rutile" (after the mineral).
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2026-05-24 15:59:27 +02:00
assets Implement UIs using RmlUi 2026-05-10 23:23:40 +02:00
src Add wrapper modules for RmlUi 2026-05-24 15:59:27 +02:00
tools shuriken: Implement header dependency detection 2026-05-19 20:08:50 +02:00
vendor Implement UIs using RmlUi 2026-05-10 23:23:40 +02:00
.gitignore Implement UIs using RmlUi 2026-05-10 23:23:40 +02:00
README.md Add build tool and stub main.cpp 2025-10-22 00:20:48 +02:00
shuriken.yaml shuriken: Add support for "import std" 2026-05-15 01:49:53 +02:00

Rutile Game/Engine

Game project with custom engine in C++ and SDL, codenamed "Rutile" (after the mineral).

The name Rutile itself will likely refer to the game engine, while the game itself doesn't have a proper name yet.

Development

This project uses my custom C++ build script shuriken.

The build script itself can be found at tools/shuriken.py. See shuriken - Installation for how to install the requirements to run it.

Run tools/shuriken.py build to build the game, or tools/shuriken.py run to build and run it.